© Sara Pignatone
Slime - Climate AR Experience Game (2021)
By Sara PignatoneThe project has its roots in environmental psychology and investigates new ways to encourage society to become active in solving the climate crisi. The pedagogical-educational approach is the only way to convey a message and a lifestyle, capable of building a new global mindset. Slime sets up two psychological mechanisms that make learning easier: emotional involvement and serious play.
The game progress feedback is the key point of the project, because it allows you to combine art and experience and experience is the tool for effective informal teaching. The game uses Augmented Reality technology that enriches sensory perception with virtual elements, allowing users to perceive the current crisis under other guises.