Fact or fake? It's not just millions of Europeans who ask themselves this question when scrolling through their Facebook, Instagram or Twitter feeds. Brussels is also aware of the dangers of fake news and hate speech and is trying to come up with new regulations to protect users from abuse and hate speech online. At stake is the question of what obligations social media platforms have when dealing with deliberately false and discriminatory content.
To ensure that this is not just a matter for a few politicians, the Representation of the European Commission in Germany has launched the
simulation game "Fact or Fake" and, in cooperation with the agency planpolitik, has developed new game modules that can be used individually or in sequence in lessons or at events on the topic of disinformation.
The aim is to sensitize secondary school students and young people to the difference between facts and fake news in a playful way. Different formats of different lengths - from bingo, puzzles and a short simulation game to a pub quiz and a tweetwall - are designed to teach skills and prepare students for the challenging simulation game, which is now also available as an online version.
The modules are
- M0: Simulation game on how the EU deals with disinformation and hate speech
- M1: Europe Activity Bingo
- M2: Pub Quiz - The 1x1 of the European Union
- M3: Detective Puzzle
- M4: Short Role Play "European Table"
- M5: Debating
- M6: Tweet your fEUture
- M7: Trainings