How real can a video game be?
Can a video game present us something about the here and now?
Can we experience real histories, cultures and lives through video games?
“Game Atlas: The Archeology of a World not Far-away” aims to communicate ways of using games as a playful media to combine historical story-telling, representation of cultural heritage, community experiences with playful mechanics and virtual world-building.
Game designers from Asia and Europe are invited to exchange perspectives and methodologies and explore the power of games in producing contextualised contents for local and global game players. The four-day conference, “Game Designer Lab” takes place in a hybrid format: Hong Kong speakers and attendees come together at Current Plans, an independent art space, and meet the international speakers via Zoom. The entire event will be streamed live and is open to an international audience of art game enthusiasts. “M+ Game Night”, a live game playing experience and “City Building as a Board Game“, an educational programme for young people, both taking place at M+, will round up the week’s activities.
Curated by Yang Jing (Allison), Game Atlas is co-presented by Goethe-Institut Hongkong and M+, in collaboration with Current Plans and School of Creative Media, City University of Hong Kong.
Game Atlas is co-presented by Goethe-Institute Hongkong and M+, in collaboration with Current Plans and School of Creative Media and City University of Hong Kong, and co-curated by Yang Jing (Allison).
For enquiries, please contact the organizer team at the Goethe-Institut Hongkong:
Kelvin Cheuk Kwun-Yiu.Cheuk@goethe.de
Dr. Almuth Meyer-Zollitsch Almuth.Meyer-Zollitsch@goethe.de