Host:
Adam Ardisasmita is the CEO of Arsanesia / Arsa Kids, a game company founded in 2011. He is currently the appointed vice chairman of the Indonesian Game Association and is actively fostering game development communities in Indonesia. He frequently speaks at gaming events and regularly creates content related to the game industry on his personal blog and YouTube channel. As a trusted Intel Innovator, Adam is an Intel technology ambassador in the gaming field.
Co-host:
The Lazy Monday is an Indonesian online media platform that provides news and content about the gaming industry and technology.
Games and Social Impact
© Goethe-Institut Indonesien Episode 8 - Season 4How can socially conscious games also be enjoyable to play? Elbert Lim, Founder of Khayalan Arts, shares his experience in creating games that strike a balance between conveying a social message and maintaining engaging game flow.
Guest: Elbert Lim – Founder and Head Developer, Khayalan Arts
The Landscape of the Game Industry in Southeast Asia
© Goethe-Institut Indonesien Episode 7 - Season 4Marcus Foon’s work at Google focuses on indie game initiatives. He shares his perspective on the challenges faced by the indie game industry in Southeast Asia.
Guest: Marcus Foon – Global Program Manager, Google
Finding Talent to Develop Your Games
© Goethe-Institut Indonesien Episode 6 - Season 4Tim Schroeder from Massive Miniteam speaks about having a team of diverse talents hailing from 10 different countries and how this has impacted the company.
Guest: Tim Schroeder – Managing Director, Massive Miniteam GmbH
Women in the Indonesian Game Industry
© Goethe-Institut Indonesien Episode 5 - Season 4Igor Tanzil tasted the bitterness of failure after releasing his game. Now that he is back on his feet, what's nextRiris Marpaung from Indonesian Women in Game discuss issues that women in the Indonesian game industry currently face.
Guest: Riris Marpaung – Founder of Indonesian Women in Game
Spotlight on gamescom: How is the Largest Gaming Event Organised?
© Goethe-Institut Indonesien Episode 4 - Season 4The world’s largest gaming event, gamescom, has had an undoubtedly big impact on the gaming industry. Its Director, Christian Baur, speaks about how it started, how it became what it is now, and what makes gamescom special.
Guest: Christian Baur – Director of gamescom & Events at game (The German Games Industry Association)
Can Serious Games Be Successful?
© Goethe-Institut Indonesien Episode 3 - Season 4How can games involving serious topics be successful? Gain insights from Michel Wacker, CEO of Gentle Troll, who is known for developing educational games that focus on subjects such as climate change, disability.
Guest: Michel Wacker – CEO and Founder, Gentle Troll
Games: Art or Business?
© Goethe-Institut Indonesien Episode 2 - Season 4How can game developers pursue their creative visions while ensuring strong sales? Damas Putranto from Glory Jam shares his insights into creating symbolic games that are well-received by audiences.
Guest: Damas Putranto – Co-founder and Director, Glory Jam
Behind the Success of the Game ”Rendezvous”
© Goethe-Institut IndonesienEpisode 1 - Season 4
Puspa Siregar, CEO of Pendopo Multi Creation, reveals the story behind the success of the cyberpunk game “Rendezvous”, set in futuristic Surabaya, which received awards from Level Up KL Sea Game Awards.
Guest: Puspa Siregar – CEO, Pendopo Multi Creation